danielzhong-bentley

Results 13 comments of danielzhong-bentley

> Please fix the builds (run `rush change` and commit the results). Just fixed, thanks!

Please share any feedback. This is a very early version, and I want to make sure I'm heading in the right direction.

> > A new helper method isAffectedByScheduleScript() is added to the IModelTile class. It checks whether the tile is affected by a ScheduleScript, based on matching the model ID and...

Updated, the tiles refresh only when their corresponding elements change (e.g., visibility, color, transform). The new logic detects which elements in the schedule script need updates and refreshes only their...

I’ve tested the model provided by the Synchro 4D team. It’s essentially the same as the standard v1 tile .bim file, but with more models in the scene. The main...

Ready for another round of feedback. Currently, the implementation follows the idea described above: The tile tree owner creates a new tile tree only after the timeline editing is finished....

Ready to Review. Everything is working as intended, including both transform and non-transform changes. Looking for feedback on how to refactor the code better

# Editing Mode with color chage: https://github.com/user-attachments/assets/a0571c65-9d46-4a39-8410-a8ba89e043ab # Editing Mode with Transform change: https://github.com/user-attachments/assets/67c40a43-70fb-41c2-ae06-9a69ec67fba3 # Finish editing (everything refresh once for final) https://github.com/user-attachments/assets/d044d9c7-8149-449d-8073-30e8abfcaaa1

Added unit tests and confirmed image test is working. Will extract the API after the review, because temporary APIs were added to simplify testing the schedule script, they will be...

> Does this work with both V1 and V4 tiles? Not yet, it currently only supports v1 tiles.