Dan Kersten

Results 14 issues of Dan Kersten

Hi, I'm trying to integrate Edyn into my little EnTT-based engine, but I'm having some difficulties getting Edyn to compile. I'm using Clang 14 on Linux. When I use the...

#55 brought up the issue of handling errors asynchronously. Ideally, I would like if all errors (we need to investigate what errors can occur) should be put on an error...

enhancement

When running my codebase with ASan, I noticed that it complained about CR. So I reran the code from #60 and the same thing happens. The code is unchanged from...

I encountered a situation where the host crashed, but the cr crash handler caught it, causing the host to simply sit there doing nothing. From the outside, it looked like...

On the server, when a player connects, the events `server__playerJoined` and `playerJoined` are emitted, but on the client, neither are emitted. I was expecting that `playerJoined` would be emitted on...

Fixes #40 I wanted to get this code working: ```cpp using Quantity = dec::decimal; [[nodiscard]] constexpr Quantity operator"" _qty(unsigned long long value) noexcept { return Quantity{int(value)}; } [[nodiscard]] constexpr Quantity...

I highly recommend not calling them UUID's, but instead consider UID or UniqueID or similar. The "Universally" (or "Globally" for GUID) has a special meaning. [UUID](https://en.wikipedia.org/wiki/Universally_unique_identifier) is a well-defined and...

Impact:Suggestion

The `WorkerInterface` class was removed from master when the exception handling logic was added, however, (the broken) exception handling wasn't the only purpose for `WorkerInterface`: I've been using `tf::WorkerInterface::scheduler_prologue` to...

help wanted

Right now, the fade animation will retain its "last" frame after the animation completes, but the color-fade animation will reset to a "clean" state. Need the ability to let the...

enhancement

The overlay-based animations should be purely visual and not interfere with interactivity of the animated components. This means that mouse events must not be captured by the overlay. http://caniuse.com/#feat=pointer-events http://www.vinylfox.com/forwarding-mouse-events-through-layers/

enhancement