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Emitter.cs doesn't work without at least 1 sphere and box collider set.

Open danielshervheim opened this issue 5 years ago • 0 comments

This is because the Compute shader expects the buffers to be non-null, but they are never set if the sphere and box collider arrays in the inspector are of length 0. As a temporary fix, comment out lines 169 to 193 in particleCompute.compute.

danielshervheim avatar Jun 18 '19 22:06 danielshervheim