unity-particle-system
unity-particle-system copied to clipboard
Emitter.cs doesn't work without at least 1 sphere and box collider set.
This is because the Compute shader expects the buffers to be non-null, but they are never set if the sphere and box collider arrays in the inspector are of length 0. As a temporary fix, comment out lines 169 to 193 in particleCompute.compute.