Daniel Shervheim
Daniel Shervheim
unity-sdf-generator
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
unity-stylized-water
A stylized water shader (and material presets) for Unity.
unity-stylized-sky
A stylized sky shader (and material presets) for Unity.
atmosphere
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
unity-cloth-simulation
A mass-spring-damper based real-time cloth simulation I wrote for a class project.
unity-flocking
CPU and GPU implementations of Craig Reynold's boids in Unity.
unity-fluid-simulation
A fluid simulation I made for a class assignment, based on work by Jos Stam.
unity-image-effects
A collection of image effects for Unity.
unity-stylized-sand
A stylized sand shader (and material presets) for Unity.
unity-particle-system
A GPU accelerated particle system I made for a class assignment.