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A GPU accelerated particle system I made for a class assignment.

Particle System

I wrote this particle simulation as a project for an animation and planning course I took in university.

Read more about it here.

Fire

Water

Setup

  • Clone this repository, and open it in Unity.

  • Create a new Scene in the editor.

  • Add an empty GameObject.

  • Add the Emitter.cs script to the empty GameObject.

  • Setup the Emitter as desired, and press play to see the particle system in action.