Daniel Scherzer

Results 55 comments of Daniel Scherzer

#1037 changes different parts of the Box code then my PR. So you could merge with #1037 and afterwards I could reapply my changes.

During my changes to the Box* structs I found that testing is only done for the Box2 and Box3 structs and not for the Box2d, Box2i, Box3d and Box3i structs....

Thanks for your feedback! Could you provide me with a short example shader that produces these errors?

Thanks for the praise! Ah ok I see the problem and the solution: As a default the extension tries to compile your shader with the glsl compiler of the OpenGL...

Could you try: Argument: -v External compiler: full path to external compiler.

just switching it off could be problematic if you want auto complete in comments, maybe an option switch would be ok for you too?

Thansk for your feedback! Currently there is no semantik analysis of the code. This would probably require a full fledged syntax tree, which I have not implemented. I just do...

Sadly, these problems are known to me. Documentation on the Microsoft side how to create different squiggles for errors and warnings is as far as I know non existant. I...

I now create either warning or error squiggles. If two errors are in the same line regrettably in most shader compilers the information to distinguish the two is not given...