Daniel Lochner
Daniel Lochner
**Describe the bug:** Every now and then, I get this issue when trying to enter play mode: > NetworkPrefab (Example1) has a duplicate GlobalObjectIdHash source entry value of: 951099334! Removing...
**Describe the bug:** When [integrating Relay and Lobby](https://docs.unity.com/lobby/relay-integrations.htm), it seems you have to start the game (with `StartHost`) before 10 seconds have passed. Otherwise, the lobby you created will be...
Hi there, I'm trying to use the Steam Networking Transport, however, I seem to be getting a “Join Code Not Found” error? The join code is definitely correct, and it...
Hi there! I encounter the following error on **mobile** when serializing a derived class. This only seems to happen on mobile (iOS, haven't tested Android yet), and works fine on...