Daniel Lochner

Results 9 comments of Daniel Lochner

Thanks @NachtAktivist. For a quick workaround, I've attached a component to my startup scene that toggles a property from each network prefab twice... ``` public class NetworkPrefabFix : MonoBehaviour {...

> [SteamNetworking](https://github.com/Unity-Technologies/multiplayer-community-contributions/tree/main/Transports/com.community.netcode.transport.steamnetworking) transport is the legacy SteamNetworking interface > > I recommend you use [SteamNetworkingSockets](https://github.com/Unity-Technologies/multiplayer-community-contributions/tree/main/Transports/com.community.netcode.transport.steamnetworkingsockets) transport. We use it in our own project and have no issues with it. Great,...

Hi @JamesMcGhee, I still seem to be getting this issue? Could you possibly share a small snippet of your join and create methods?

Hi again, I've just release the source code of my game (https://github.com/daniellochner/creature-creator-game) so that may help with diagnosing! Could you possibly have a quick look at the [MultiplayerUI.cs](https://github.com/daniellochner/creature-creator-game/blob/main/Assets/Game/MainMenu/Scripts/Runtime/Behaviours/UI/MultiplayerUI.cs) script to...

Quick update: I tested on Android and the issue does occur as well.

Hi there. I was able to fix the issue by navigating to Build Settings > IL2CPP Code Generation and selecting Faster (smaller) builds instead of Faster runtime. However according to...

Hi! Did you figure out a solution to this?

Hey again, just thought I'd let you know that I figured out what was causing my issue. If you're using post-processing, make sure you aren't using Temporal Anti-aliasing (TAA). Any...

Hey @sclausen, I hope you're doing well! I'm currently battling with a similar issue myself, and was wondering if you had figured out a solution?