danielemorra98

Results 5 comments of danielemorra98

> Would this be just for display/debugging purposes or would you ever want to do things like search for a joint by name? If so, could it be worth looking...

> I forgot, please also confirm you've built and run PhysX runtime (PhysX.Tests) and editor (PhysX.Editor.Tests) unit tests and that they all compile and pass. Currently doing it. I will...

`PhysX.Tests` and `PhysX.Editor.Tests` built. I do not know if it is enough or there are some way to run them (I did not find any executables related, only .so library)

I have just a couple of question about the current status. - Looking at [Switch vehicle dynamics to PhysX joint](https://github.com/RobotecAI/o3de-ros2-gem/pull/367/) and [Adding actuation to PhysX joints](https://github.com/o3de/o3de/pull/13787/), it seems that they...

I would like to develop the bridge to connect the Gem to MoveIt with the latest PhysX API update (new Joint method) and the robotic arm found in [o3de-physics-test-scene](https://github.com/RobotecAI/o3de-physics-test-scene) project....