Danil Alexeev

Results 285 comments of Danil Alexeev

@setanarut This isn't fixed yet, let's keep it open for now. We either need to add a table of contents/navigation or split the page into multiple pages for this issue...

Note that virtual methods differ from signal handlers functionally and semantically. Signals can be disconnected ([`disconnect()`](https://docs.godotengine.org/en/stable/classes/class_object.html#class-object-method-disconnect)) or signal emission can be blocked ([`set_block_signals()`](https://docs.godotengine.org/en/stable/classes/class_object.html#class-object-method-set-block-signals)). While a virtual method will still be...

There is `text_editor/script_list/show_members_overview` editor setting: ![](https://github.com/user-attachments/assets/b4a8004c-0d47-4996-bf96-44d53d170a55)

> 1. For error values being `int`s in GDScript, I aim to add two functions to get an error value's name (`ERR_NOT_FOUND`) and human-readable description (`Not found`) as strings to...

@caphindsight See https://github.com/godotengine/godot-proposals/issues/2149#issuecomment-2394937456.

I tested the issue, it has several parts. 1\. Hot reloading only breaks when adding new lambdas. It does not break if you add a new variable (even an exported...

* See also #103394. This is one of the reasons why it is hard for us to fix this, let alone hot reload lambdas. So using member function callable or...

The problem is not GDScript compatibility and conflict with a global function, but an incompatible change of Godot API, in 3.6 new **required** argument `no_subresource_cache` was added. * See godotengine/godot#62408....

> Absolutely **do not use F11** for full screen toggle of games. @iwanPlays I think both should be enabled by default. Personally, I learned about the Alt + Enter combination...