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The sample code for the different chapters in "3D Graphics with Scene Kit" (which I call "SCNBook" as a joke)

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I'm riffing off of Chapter 7, page 97 and have run into an issue I can't figure out. I've posted my question to [SO](http://stackoverflow.com/questions/38257339/how-to-call-glpointsize-or-the-scenekit-equivalent-when-making-custom-geomet) as well, but will repost here....

First of all - thank you for this awesome book! I teach objective-c to art students at The School of the Art Institute of Chicago and found your book to...

Shader Modifiers is one of the most convenient rendering features of Scene Kit (in my opinion). Unfortunately it didn't make the cut for the first release, but is a top...

new chapter

Hi Thank you of your very clean book with a high quality material so well described. I can't find in internet a full working example of multi pass technique using...

new chapter

Hi David. I'm trying to write a utility to work with our generated 3D data, that comes in a proprietary format. I'm able to read it and get an array...

Scene Kit now renders via Metal. What are pros/cons of Metal vs OpenGL? Thanks, Don

I miss very much a chapter explaining the physics simulation ie all the SCNPhysics\* classes

new chapter

Not an issue as such but I wondered what the plan was for the new chapters. Having read the book there seems to be two distinct parts, one that is...

It would be nice to have the sample code available in both Objective-C and Swift.

enhancement