Catherine Reprobate
Catherine Reprobate
In pdz this is a button
Short answer: easy I think. The int I repurposed as a bitfield could just track left and right hands reload "impulses" separately.
Cycling the "current coop" player and basing the p1p2 toggle calculation based on MAX_PLAYERS and the current coop number number does make most things work. Like @fgsfdsfgs suggested CHR_COOP /...
>  > > Happened while fiddling with the menu options, going back and forth, then crashed :P Pretty sure I've seen this while trying to get controllers setup.
>  > > Happened while fiddling with the menu options, going back and forth, then crashed :P https://github.com/fgsfdsfgs/perfect_dark/pull/389/commits/cf75ba31b05d9dbfc45b082f80f0af448b4d585b should fix it if it's the same issue I encountered.
- [ ] BUG: vanilla allocation flow disabled and this breaks vanilla campaign flows
>  > > I am unable to build this for some reason :( > > I do admit I have no fuggin clue what I'm doing. But...
I'm closing this PR and taking it private until it's in a more stable state.
https://www.youtube.com/watch?v=TmWWaCtIcqo I merged @iamgreaser 's sensible hardcodes and merged in my current coop cycling: https://github.com/NeonNyan/perfect-dark-fgsfdsfgs/tree/4pcoopanti-neonnyan-iamgreaser
> This is designed to address #363. > > This is my first major open source contribution, please be gentle. > > This currently adds 3 new gameplay options: ...