Andres Hernandez
Andres Hernandez
Thanks for the feedback. Unfortunately, I don't think plugins have access to change the menu before being activated. Though I can look into it when I have some time. Thanks.
I haven't tried in VR, since I develop on Linux and the headsets aren't really supported. But I'm not surprised it doesn't work, as I'm doing some weird tricks with...
Sorry for the delay, I just saw the notification. First make sure that your Project Settings Window Stretch Mode is on Disabled and Aspect on Ignore. Also, did you download...
Okay, I will take a look today. It believe it should be fixable, but let me investigate.
So I got it to work, but it requires changes to the settings.  Basically, you cannot use Viewport scaling or Test Width/Height. As this uses the internal Godot scaler,...
Hey, thanks for looking at my implementation of the SSILVB paper. I'm fairly confident the code works as a reference implementation, but there are a lot of details which aren't...
Oh yeah. I think I might have posted a bug in the code. This line is actually supposed to be this: `float sliceRotation = pi / float(sliceCount - 1);` There...
Interesting. My original code was doing two horizons, but I found it wasn't needed (and doubles the amount of samples you need). How I think it should work is you...
Actually, you're right. It was a bug in my code. I was originally doing 2*PI and changed it later (after I published the blog post). It seems because I had...
I just made that change to 2 * PI, and yeah it looks a lot better. Here are the screenshots.  