Andres Hernandez

Results 27 comments of Andres Hernandez

Thanks for the feedback. Unfortunately, I don't think plugins have access to change the menu before being activated. Though I can look into it when I have some time. Thanks.

I haven't tried in VR, since I develop on Linux and the headsets aren't really supported. But I'm not surprised it doesn't work, as I'm doing some weird tricks with...

Sorry for the delay, I just saw the notification. First make sure that your Project Settings Window Stretch Mode is on Disabled and Aspect on Ignore. Also, did you download...

Okay, I will take a look today. It believe it should be fixable, but let me investigate.

So I got it to work, but it requires changes to the settings. ![cheesewald](https://user-images.githubusercontent.com/3398643/151684438-6e72341b-1d90-4267-823a-89b816ac7057.jpg) Basically, you cannot use Viewport scaling or Test Width/Height. As this uses the internal Godot scaler,...

Hey, thanks for looking at my implementation of the SSILVB paper. I'm fairly confident the code works as a reference implementation, but there are a lot of details which aren't...

Oh yeah. I think I might have posted a bug in the code. This line is actually supposed to be this: `float sliceRotation = pi / float(sliceCount - 1);` There...

Interesting. My original code was doing two horizons, but I found it wasn't needed (and doubles the amount of samples you need). How I think it should work is you...

Actually, you're right. It was a bug in my code. I was originally doing 2*PI and changed it later (after I published the blog post). It seems because I had...

I just made that change to 2 * PI, and yeah it looks a lot better. Here are the screenshots. ![SSIL_Fix_Color](https://github.com/user-attachments/assets/7517ca0b-5633-4b5f-92e8-674dc50d1a15) ![SSIL_Fix_GI](https://github.com/user-attachments/assets/0da36c87-f396-44e9-b7dc-20d0e3ae47cc)