godot-super-scaling
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VR Support
this assets supports VR ? i tried to use with vr ambience but they render totally broken, without VR my setup work's correctly. is there a special config to work with VR ?
I haven't tried in VR, since I develop on Linux and the headsets aren't really supported. But I'm not surprised it doesn't work, as I'm doing some weird tricks with the viewport that likely cause conflicts. In any case, I'm not working on this anymore. Godot 4.0 supports FSR (and also bilinear interpolation) and I found the default options to be better than my add-on. FSR is a lot better at high resolution (though my shader looks a little better at very low resolution) and bilinear looks almost as good with better performance and less problems. For Godot 3.x it is still useful, but I think the setup is too much for larger game.