Andres Hernandez
Andres Hernandez
Thanks. I can look into this.
Honesty, I'm not using Godot any longer so I don't think I will update this. However, it probably would not be hard to port with the code that is available....
I also have this issue on the Leia Lume Pad 2 (Adreno 660) https://support.leiainc.com/lume-pad-2/device/technical-specs
It's now working for me fine on the Godot 4.1 dev 2 build. Adreno 660.
I found something interesting. The rendering works if you disable anti-aliasing. At least on the Adreno 660.
I just tested 3 Android tablets, the Samsung Tab S8+ (Adreno 730), Samsung Tab A8 (Mali G52 MP2), and the Leia Lume Pad 2 (Adreno 660) and I was not...
I did actually port it to Godot 4.0, but I never released it. This is because Godot 4.0 has built-in scaling options that are better than this. If you enable...
So my add-on doesn't do integer scaling. I was going to add it originally, but I didn't get much interest, so I stopped working on it. Also, since I mainly...
Okay. I don't use Fedora and I haven't seen that error before. I'll have to look into it.
I'd have to test it, but my guess is that python3 is either not installed or not the default. But I don't believe I tested as far back as Ubuntu...