シーはディー四を取る
シーはディー四を取る
Absolutely. Even for the RSP hardware tests, I think that having no demonstration of COP0 is a big omission of N64 quirks I remain not completely sure of.
I don't know if this might be related, but when I start up KDE on my Slackware, the framerate is extremely low there as well. Reinstalling the PulseAudio package fixes...
It's as you say. There is no temporary or midway storage or anything like that; while the RDP triangle, rectangle or other drawing operations are in session, bits are written...
You may or may not necessarily need software rendering. I'd say it is possible for a cycle-accurate implementation of the RDP to just draw triangles within OpenGL or whatever and...
I do not believe they are reserved; however I wouldn't place any certainty for such behind any documentation, either on Nintendo's or SGI's part. They wouldn't be the only reserved...
Rest assured that the op-codes do have functions to them, reserved or not. If the RSP wasn't a slave processor, you would know if they were reserved just from trying...
That's up to you guys to manage. I have no familiarity with Mupen64Plus's revision to the plugin API nor any interest in studying it. Anything you guys can PR that...
Why wasn't it done originally? Humm...no idea. ecsv was the only person I knew from Mupen64Plus who was working with me about stuff like adjusting the license and other conformity....