Results 59 comments of Dannii Willis

> Then the WIP branch will slowly turn into a de facto production branch because it has more useful content than the production branches. That's exactly the situation now. Explicitly...

@zedlopez Has done a lot of testing for extension compatibility, so whichever option we choose, we'll be able to start it with a lot of extensions in the correct release...

I started an informal poll to see which of the two main ideas people prefer: https://intfiction.org/t/updating-extensions-in-the-github-repo-for-inform7-v10/55849/29

The 9.3 and 10.1 branches have been populated, thank you @zedlopez for all your work on this! Those branches have also had commit restrictions applied to them: you can now...

Thanks for looking into this. Even reproducible within one OS would be a good step. A shame that it's probably not possible between OSes. I started thinking about this because...

Ah, macOS means I won't be able to do it. Does the macOS IDE give you an option to enable debug file output like the Windows one does (using the...

> It does always generate a gameinfo.dbg when building. Could you please upload it next time you do a release? > Switch some constants around, replace Inform 6.33 with 6.34,...

We should definitely include a license file in the root. I think I agree that it's probably best to not have extensions under other licenses - if someone doesn't want...

It's very possible there are a ton of bugs - the state of affairs for hyperlinks in I7 is really poor. Sorry. I'm not sure if I'll have the time...

I don't understand why you needed to add a new rulebook. Could you just add this rule instead? ``` A glulx input handling rule (this is the glulx event handling...