Kevin P. Wilson

Results 17 comments of Kevin P. Wilson

I don't like that this patch overrides pistol start at the beginning of a level, as implemented. Ideally it should differentiate between a dead player and one starting a a...

I encountered this in Eviternity. Another feature of the Ghost Monsters is that they can sometimes walk through closed (or closING?) doors.

I concur that removing the entire conditional branch mentioned above fixes the problem. I'll test the patch in #935 this week.

I've been testing the patch in a similar way to its author and it does what it says on the tin.

I've been wanting to add more WAD choices on my co-op server, so I'll test these patches in #911 and #899.

I'd like to be able to change the console text size. It's _tiny_ on high-res displays!

I will rebase this and drop the first commit. (Hm --- I can't seem to do this)

> This modifies a part of the code that affects vanilla compatibility, so I'll need to test this build using our OdaTests package to run them against our standard suite...

lol, apologies for the strange branch name. My _github-fu_ can only go up!

I've cleaned up this PR so it's nicer to deal with, and rebased the patch onto 10.6.0.