cu-kai
cu-kai
This PR implements the /slap command, which throws the victim around a random amount (though considering their mass, max hp) as well as optionally damaging them: Syntax: `slap [target] (optional...
When typing text into any messagemode and pressing esc to cancel instead of enter to send, when any messagemode is used again, the text persists. This has only happened since...
This was discovered on Bunker server, names with certain characters seem to escape the formatter. This is what I see ingame:  This is what I see on the server:...
This reverts the absurd decision to change granger spit from slowblobs into lockblobs. This gameplay mechanic is **_broken_** and imo should never have been approved in the first place.
This was referenced in #1974 by @necessarily-equal - we are still using old emoticons for most structures, so these need updating. As found in: https://github.com/UnvanquishedAssets/res-legacy_src.dpkdir/tree/master/emoticons I did not see an...
**Describe the bug** I am trying to upload to an old ST2205 based photo frame which I've never been able to interface with. I don't have the original software for...
The administration system in this game in the current form "gets the job done", but I think we could go further. I'd like at least some sort of feature parity...
When using "listplayers", the list is distorted with some elements overlapping in the chat. The console is unaffected by this: In the chat:  In the console: 
Since 0.54.1 the telenode is appears to be 100% scaled ingame but it can still be walked on as per https://github.com/UnvanquishedAssets/res-buildables_src.dpkdir/commit/5665cc4039df3b6091d9d875f9b8b97f62cff818 Both @sweet235 and myself see this on our rebased...
The `cg_fov_*` cvars are not exposed to the user in the menu therefore they must "know" this secret trick to use custom FOV values. I think this should be exposed...