cu-kai

Results 21 issues of cu-kai

This PR implements the /slap command, which throws the victim around a random amount (though considering their mass, max hp) as well as optionally damaging them: Syntax: `slap [target] (optional...

When typing text into any messagemode and pressing esc to cancel instead of enter to send, when any messagemode is used again, the text persists. This has only happened since...

D-Rookie

This was discovered on Bunker server, names with certain characters seem to escape the formatter. This is what I see ingame: ![image](https://user-images.githubusercontent.com/13281185/183307518-6f6e23d8-6f10-4bf6-b428-a06f026ef4ba.png) This is what I see on the server:...

T-Bug

This reverts the absurd decision to change granger spit from slowblobs into lockblobs. This gameplay mechanic is **_broken_** and imo should never have been approved in the first place.

This was referenced in #1974 by @necessarily-equal - we are still using old emoticons for most structures, so these need updating. As found in: https://github.com/UnvanquishedAssets/res-legacy_src.dpkdir/tree/master/emoticons I did not see an...

A-Assets
T-Feature-Request

**Describe the bug** I am trying to upload to an old ST2205 based photo frame which I've never been able to interface with. I don't have the original software for...

The administration system in this game in the current form "gets the job done", but I think we could go further. I'd like at least some sort of feature parity...

A-Server
T-Enhancement
T-Feature-Request

When using "listplayers", the list is distorted with some elements overlapping in the chat. The console is unaffected by this: In the chat: ![listplayers1](https://user-images.githubusercontent.com/13281185/185220354-837afca8-bdbb-4751-ba38-f1378ad8fd8c.png) In the console: ![listplayers2](https://user-images.githubusercontent.com/13281185/185220427-abdc9806-1b2b-47cb-a4d6-5016e52b599a.png)

A-UI
T-Bug

Since 0.54.1 the telenode is appears to be 100% scaled ingame but it can still be walked on as per https://github.com/UnvanquishedAssets/res-buildables_src.dpkdir/commit/5665cc4039df3b6091d9d875f9b8b97f62cff818 Both @sweet235 and myself see this on our rebased...

T-Bug
A-Assets

The `cg_fov_*` cvars are not exposed to the user in the menu therefore they must "know" this secret trick to use custom FOV values. I think this should be exposed...

A-UI
T-Feature-Request
A-Feedback