Christopher White
Christopher White
I was looking into cross version support for PGM https://github.com/PGMDev/PGM/issues/852 and it seemed to me like a first step towards that direction would be making a version of PGM that...
Refactoring api out of core for [feat/1.18](https://github.com/PGMDev/PGM/tree/feat/1.18) involved moving some packages from core and util into the new api module. Some of these implementations should be moved back out of...
In the CraftInventory class the firstEmpty method, called by addItem, wasn't working correctly. This caused the addItem method to only add items to stacks that already had the item. This...
Adds a module for tracking players with compasses. Tracking other things is to be added in later PRs. This acts on all compasses Example XML for an FFA: ```xml ```...
Similar to https://github.com/PGMDev/PGM/issues/1001 This is an issue for types of variables that could be implemented to allow map makers to modify certain internal values, such as score, or blitz lives....
Moves `playEffect` usage to NMSHacks. This is one of the prerequisites needed for 1.13 support.
My intent with this is to allow team-specific classes, similar to kits with portals, but for classes. Adding filters for class selection seemed like the best way to do it,...
Adds a few new components to `player-location` variables. ```java TARGET_X, TARGET_Y, TARGET_Z, PLACE_X, PLACE_Y, PLACE_Z, ``` not sure whether caching here is worth it.
Further description pending Example xml that I used to test this: ```xml ```
Some workarounds for non implemented tracking in modern versions. Needs testing