Cody Swendrowski

Results 44 comments of Cody Swendrowski

In GitLab by @dwim on Feb 5, 2022, 14:55 They're also not listed as Alchemical, so putting them in the Reagant slot triggers a warning.

In GitLab by @dwim on Apr 3, 2022, 09:05 For good measure : the alchemical part has been fixed, thanks. But the ammunitions are still not created with a 1...

@kaitlynbrown I hit this issue myself using a .Net Standard 2.0 shared library, and finally stumbled upon a solution in this [Xamarin Forms bug post](https://bugzilla.xamarin.com/show_bug.cgi?id=27295) You need to add an...

In GitLab by @Drental on Aug 9, 2021, 02:39 We had most of these on our list already, but having a writeup is great. Would you be so kind and...

In GitLab by @marcoseither on Aug 9, 2021, 02:53 Done :-) I'll update the list whenever I come across additional possible improvements.

In GitLab by @Drental on Aug 9, 2021, 03:00 A rule element to add an npc ability? What's that bout?

In GitLab by @marcoseither on Aug 9, 2021, 03:03 See the Greater Barghest - depending on the chosen mutation he gets e.g. a poison breath ability

In GitLab by @TMun on Aug 9, 2021, 10:01 Likely we will just create a variant same as we did for soulbound dolls

In GitLab by @marcoseither on Aug 13, 2021, 05:25 Well, that of course is a good point at least for all creatures with a one time choice for their features...

In GitLab by @stwlam on Aug 28, 2021, 24:52 marked the task **Also give the option to create radiobuttons for all the abilities that need the gm to choose between...