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Munitions Crafter, Ammunition Crafting

Open cswendrowski opened this issue 3 years ago • 7 comments

In GitLab by @Velara on Nov 29, 2021, 17:25

At present when a Gunslinger with the munitions crafter feat adds an ammunition formula such as Rounds (Jazail) to their advanced alchemy section. An error message is displayed "Item is not compatible with crafting entry trait requirements, must match one of [["alchemical, bomb"], ["alchemical"]

Moreover, when crafting ammunition or Black Powder doses, they are treated like normal alchemical items and cost 1 reagent per 2, while level 0 ammunition should instead cost 1 reagent per 10 rounds. Per the Munititions Crafter feat. "If you use a batch of infused reagents to create basic level-0 ammunition such as black powder cartridges or black powder doses, you produce 10 rounds of ammunition."

Awesome job on the crafting window, by the way. Love it.

cswendrowski avatar Nov 29 '21 23:11 cswendrowski

In GitLab by @TMun on Jan 12, 2022, 15:06

@ebuckle For your thoughts

cswendrowski avatar Jan 12 '22 21:01 cswendrowski

In GitLab by @ebuckle on Jan 12, 2022, 15:47

Yeah, the more specific restrictions and costs for Munitions Crafter made it a bit of a pain compared to all the other Alchemical crafting archetypes/feats.

I could have sworn I put something in for ammunition only being paid for in full stacks, but I can check again and catch anything that's missing

cswendrowski avatar Jan 12 '22 21:01 cswendrowski

In GitLab by @TMun on Jan 12, 2022, 15:48

If its in feel free to close the issue :)

cswendrowski avatar Jan 12 '22 21:01 cswendrowski

In GitLab by @ebuckle on Jan 13, 2022, 08:01

Issue is that Black Powder (Dose or Round) is not listed as ammunition, so the discount isn't being applied!

cswendrowski avatar Jan 13 '22 14:01 cswendrowski

In GitLab by @dwim on Feb 5, 2022, 14:55

They're also not listed as Alchemical, so putting them in the Reagant slot triggers a warning.

cswendrowski avatar Feb 05 '22 20:02 cswendrowski

In GitLab by @dwim on Apr 3, 2022, 09:05

For good measure : the alchemical part has been fixed, thanks. But the ammunitions are still not created with a 1 reagent per stack of 10, it's still a 1 reagant per 2 items.

cswendrowski avatar Apr 03 '22 14:04 cswendrowski

And just for info, there has been a regression of some sort as the warning for incompatible item when adding rounds is back. image

Far2Casual avatar Oct 09 '22 14:10 Far2Casual

Reproduced again, link to discussion on Discord.

image

There's no item:subtype:ammo, even though the Consumable Type is "Ammunition".

shemetz avatar Jan 30 '23 15:01 shemetz