Cam Sinclair
Cam Sinclair
When opening Iskai doors etc, incorrect tiles are placed on the map. This is probably due to some off-by-one error in tile indexes above/below 100.
Offset events on 2D maps are often not working properly, e.g. Iskai doors and the Toronto hangar doors can only be activated using a single tile etc.
Currently on 3D levels the skybox rotation occurs at a fairly arbitrary rate and doesn't match up with the level geometry, leading to a sometimes-nauseating effect. This should be made...
Some 3D maps have all objects offset from where they should be by a half tile. The map formats should be investigated further to find which unknown factors are involved...
On some 2D maps, incorrect layering of the terrain and party members is seen when moving diagonally. The layering behaviour should be updated to better match the original game.
Some 3D map tiles should be rendered with translucency, e.g. windows etc.
When activating items like potions, scrolls, the ship's clock etc, the item should be consumed if the activation was successful.
The dialog for assigning each characters combat position needs to be added to match that seen in the original.
In the inventory screen, various items have 'activate' etc options that should invoke special behaviours defined in event set #1.
When a character is carrying more than their maximum carry weight, it should no longer be possible for the party to move, with an appropriate message shown.