Cam Sinclair
Cam Sinclair
Some UI headers, e.g. on the inventory screen, are shown with an underline in the original. This should be replicated.
It would be nice if autocomplete suggestions were shown in the debug console to improve discoverability of the available events and parameter/entity types.
It should be possible to replay prior commands in the debug console using the up/down arrow keys.
A good usability improvement would be to add a small minimap view to the corner of the screen in 3D levels. There should also be a config setting to enable...
Once .NET 6 is released, it should be possible for UAlbion to target the Android platform using the OpenGL ES and Vulkan backends. Work will also need to be done...
The Raspberry Pi platform now supports vulkan as well as OpenGL, and can run the .NET 5 runtime, it would be good if we could get UAlbion to run on...
Currently a trivial full-bright lighting model is used for shaders on 3D levels, this should be changed to a more sophisticated method.
On 3D levels, it should be possible to right click at any time and choose to show an overhead map view (with only the visited areas revealed). It should also...
In addition to the MIDI music, Albion could also play ambient tracks, defined as MIDI data but with the instruments provided by short wav files to provide environmental sounds (birdsong,...
Currently the player can use the right click menu on any visible tile, this should be restricted to the range allowed by the original game. A configuration option should be...