Chris Normand

Results 63 comments of Chris Normand

Can you create a GCA or GCS character with such armor, and zip up the .gca4 or .gcs file and attach it here? Since you can manually do this now...

This is an interesting idea. We currently don't model the "identified" status of an item. However, this is a module, GM Notes https://foundryvtt.com/packages/gm-notes that adds that to Character and Items...

Good point. Unfortunately, there is nothing we can do about it. At least not in the short term. We would have to build some of the character creation logic into...

In the 0.13.15 release, when you perform an attack with a ranged weapon that has RoF and RCL, it will automatically calculate the "Total possible hits due to Rof (...

Hmmm. I wonder if we can add a new kind of roll mode... "Limited Private GM Roll". I will investigate.

Hmmm... some interesting ideas. We may have to break this into multiple issues. As for the "auto targeting", we might start with a chat command that targets the next token...

Unfortunately, this will take a bit of work... our current "success" chat message has a lot of stuff in it (listing the skill, each modifier, and comment text, the final...

We already have a "disabled" effect icon. `/st + disabled` ![image](https://user-images.githubusercontent.com/8931036/181085147-29f2bd99-1718-475f-b7d5-1bccc234a47c.png) Would that work?

Thinking in the broader sense... maybe we can keep a TO DO list. Some kind of state that indicates what would trigger it, and what action occurs when triggered. In...

Ok, so I think the best bet would be for us to look into our drag and drop code. Currently, a player (or GM), can drag and drop an Item...