cracyc
cracyc
There just isn't enough information in the trace to understand what is happening. I'd probably need to test the program directly.
The error is in a dll, probably BDS52.DLL but the real problem could be anywhere in the stack. Be aware though you'll need strong x86 assembly and reverse engineering skill...
That is a dos program and winevdm's dos support is very incomplete.
Not without a lot of work. There really isn't a lot of motivation to fix it either because there are much better alternatives like dosbox or [msdos-player](http://takeda-toshiya.my.coocan.jp/msdos/) if you want...
If wine developers want to take bits that i've written back into wine that's fine but I think you mean to run it on wine not add it to wine...
> For running in macOS, it seems that everything would need to be ported to 64-bit because 32-bit code won't run in current macOS, Yes, although Crossover supports 32bit code...
KVM support would be neat too. I think that GVM is closely related to KVM which is already supported.
The civwin sounds are in wav files in the game dir. I can't find one for city founding, you sure you aren't thinking of civ2?
Same as https://github.com/otya128/winevdm/issues/889. Cdcops is a copy protection that does things that won't work in any version of NT. This one also has a cracked win32 binary on the disk...
You're using a very old version. Get the zip from https://ci.appveyor.com/project/otya128/winevdm/builds/39962429/job/imb75b4mmeyijb8c/artifacts and try that.