AZhan
AZhan
**Describe the bug** Currently using frame rate lock is not very friendly. ** Considerations ** 1. `settimeout` has performance issues 2. The frame rate of the device cannot be obtained...
#1852 After the asset is forcibly destroyed, do we need to set the reference to null because: - Good for gc - No need to do a series of special...
```typescript const material = spriteRenderer.getMaterial(); spriteRenderer.maskInteraction = SpriteMaskInteraction.VisibleInsideMask; console.log(spriteRenderer.getMaterial() === material); ``` Expected to return `true`
Verseion: [email protected] Performance:  Demo: ``` import { WebGLEngine, SphereColliderShape, DynamicCollider, BoxColliderShape, Vector3, MeshRenderer, PointLight, PrimitiveMesh, Camera, Script, StaticCollider, ColliderShape, PBRMaterial, AmbientLight, AssetType, BlinnPhongMaterial, Entity, BaseMaterial, } from "@galacean/engine"; import...
**诉求** 在 Lottie 中,无法在保证 Lottie 内部渲染效果正确的同时保证全局渲染效果正确,下方表示精灵和 Lottie 互相遮挡时的渲染情况,左侧为侧视图视角,右侧为正视图视角 **当前表现(Lottie 内部正确,全局错误)**  **期望表现(Lottie 内部正确,全局正确)** 
- Optimize structure - Support for extending any type of input
- [x] 快速上手 @cptbtptpbcptdtptp - [x] 界面总览-界面总览 @eyworldwide https://github.com/galacean/galacean.github.io/pull/991 - [x] 界面总览-主菜单 @eyworldwide https://github.com/galacean/galacean.github.io/pull/991 - [x] 界面总览-层级面板 @cptbtptpbcptdtptp - [x] 界面总览-资产面板 @eyworldwide https://github.com/galacean/galacean.github.io/pull/991 - [x] 界面总览-检查器面板 @eyworldwide https://github.com/galacean/galacean.github.io/pull/991 - [x]...
快速上手 - update: 核心概念 - 需要补充如何选择项目类型,如 2D 项目,3D 项目或 XR 项目 - 帮助开发者确定应该创建的项目类型 - 以及添加一个简要的项目开发流程