AZhan
AZhan
The number in JS uses the IEEE754 standard: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number IEEE754 conversion rules: https://www.h-schmidt.net/FloatConverter/IEEE754.html $2^{53}\rightarrow 10^{15.95}$
- Each `Pointer` encapsulates its own logic. - `onPointerXXX` carries `Pointer` information. - optimization logic.
 When `Script.onUpdate` updates the camera's priority, the rendering of the current frame will not take effect.
The margin of error needs to be determined. 
- [x] The reset function of AnimatorStatePlayData did not reset clipTime. - [x] Need to support the function of jumping to a certain frame. (goAndStop) - [x] Timing problem of...
 link to: [CanIUse](https://caniuse.com/?search=pointerevent)
When loading textures, developers can set whether to enable mipmaps.  
When we know explicitly that no input is needed in the project,should input be disabled for better performance? - Is to leave the decision to the developer? - Or intelligently...