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Physx behaves incorrectly when scaling is negative

Open cptbtptpbcptdtptp opened this issue 1 year ago • 0 comments

Verseion: [email protected] Performance:

merge

Demo:

import {
  WebGLEngine,
  SphereColliderShape,
  DynamicCollider,
  BoxColliderShape,
  Vector3,
  MeshRenderer,
  PointLight,
  PrimitiveMesh,
  Camera,
  Script,
  StaticCollider,
  ColliderShape,
  PBRMaterial,
  AmbientLight,
  AssetType,
  BlinnPhongMaterial,
  Entity,
  BaseMaterial,
} from "@galacean/engine";
import { WireframeManager } from "@galacean/engine-toolkit-auxiliary-lines";

import { PhysXPhysics } from "@galacean/engine-physics-physx";

function addBox(
  rootEntity: Entity,
  cubeSize: number,
  x: number,
  y: number,
  z: number,
  index: number
) {
  const boxEntity = rootEntity.createChild("BoxEntity");
  boxEntity.transform.setPosition(x, y, z);
  boxEntity.transform.setScale(-1, 1, 1);

  const boxMtl = new PBRMaterial(rootEntity.engine);
  const boxRenderer = boxEntity.addComponent(MeshRenderer);
  boxMtl.baseColor.set(0.6, 0.3, 0.3, 1.0);
  boxMtl.roughness = 0.5;
  boxMtl.metallic = 0.0;
  boxRenderer.mesh = PrimitiveMesh.createCuboid(
    rootEntity.engine,
    cubeSize,
    cubeSize,
    cubeSize
  );
  boxRenderer.setMaterial(boxMtl);
  if (index === 0) {
    boxMtl.baseColor.set(1, 0, 0, 1.0);
  } else {
    boxMtl.baseColor.set(0, 1, 0, 1.0);
  }

  const physicsBox = new BoxColliderShape();
  physicsBox.size = new Vector3(cubeSize, cubeSize, cubeSize);
  physicsBox.material.staticFriction = 0.1;
  physicsBox.material.dynamicFriction = 0.2;
  physicsBox.material.bounciness = 1;
  physicsBox.isTrigger = true;

  const boxCollider = boxEntity.addComponent(StaticCollider);
  boxCollider.addShape(physicsBox);
  return boxEntity;
}

WebGLEngine.create({ canvas: "canvas", physics: new PhysXPhysics() }).then(
  (engine) => {
    engine.canvas.resizeByClientSize();
    const scene = engine.sceneManager.activeScene;
    const rootEntity = scene.createRootEntity("root");

    scene.ambientLight.diffuseSolidColor.set(1, 1, 1, 1);
    scene.ambientLight.diffuseIntensity = 1.2;

    // init camera
    const cameraEntity = rootEntity.createChild("camera");
    cameraEntity.addComponent(Camera);
    cameraEntity.transform.setPosition(-5, 0, 20);

    // init point light
    const light = rootEntity.createChild("light");
    light.transform.setPosition(0, 3, 0);
    light.addComponent(PointLight);

    // create box test entity
    const boxEntity1 = addBox(rootEntity, 2, 0, 0, 0, 0);
    const boxEntity2 = addBox(rootEntity, 2, -10, 0, 0, 1);

    // create sphere test entity
    const radius = 1.25;
    const sphereEntity = rootEntity.createChild("SphereEntity");
    sphereEntity.transform.setPosition(-2, 0, 0);

    const sphereMtl = new PBRMaterial(engine);
    const sphereRenderer = sphereEntity.addComponent(MeshRenderer);
    sphereMtl.baseColor.set(Math.random(), Math.random(), Math.random(), 1.0);
    sphereMtl.metallic = 0.0;
    sphereMtl.roughness = 0.5;
    sphereRenderer.mesh = PrimitiveMesh.createSphere(engine, radius);
    sphereRenderer.setMaterial(sphereMtl);

    const physicsSphere = new SphereColliderShape();
    physicsSphere.radius = radius;
    physicsSphere.material.staticFriction = 0.1;
    physicsSphere.material.dynamicFriction = 0.2;
    physicsSphere.material.bounciness = 1;

    const sphereCollider = sphereEntity.addComponent(DynamicCollider);
    sphereCollider.isKinematic = true;
    sphereCollider.addShape(physicsSphere);

    rootEntity.addComponent(MeshRenderer);
    const wireframe = rootEntity.addComponent(WireframeManager); // debug draw
    wireframe.addEntityWireframe(sphereEntity);
    wireframe.addEntityWireframe(boxEntity1);
    wireframe.addEntityWireframe(boxEntity2);

    class MoveScript extends Script {
      pos: number = -5;
      vel: number = 0.05;
      velSign: number = -1;

      onPhysicsUpdate() {
        if (this.pos >= 5) {
          this.velSign = -1;
        }
        if (this.pos <= -15) {
          this.velSign = 1;
        }
        this.pos += this.vel * this.velSign;
        this.entity.transform.worldPosition.set(this.pos, 0, 0);
      }
    }

    // Collision Detection
    class CollisionScript extends Script {
      onTriggerExit(other: ColliderShape) {
        (<BlinnPhongMaterial>sphereRenderer.getMaterial()).baseColor.set(
          1,
          1,
          1,
          1.0
        );
      }

      onTriggerEnter(other: ColliderShape) {
        (sphereRenderer.getMaterial() as BlinnPhongMaterial).baseColor = (
          other.collider.entity
            .getComponent(MeshRenderer)
            ?.getMaterial() as PBRMaterial
        ).baseColor;
      }

      onTriggerStay(other: ColliderShape) {}
    }

    sphereEntity.addComponent(CollisionScript);
    sphereEntity.addComponent(MoveScript);

    engine.resourceManager
      .load<AmbientLight>({
        type: AssetType.Env,
        url: "https://gw.alipayobjects.com/os/bmw-prod/89c54544-1184-45a1-b0f5-c0b17e5c3e68.bin",
      })
      .then((ambientLight) => {
        scene.ambientLight = ambientLight;
        engine.run();
      });
  }
);

cptbtptpbcptdtptp avatar Oct 20 '23 03:10 cptbtptpbcptdtptp