cpetry

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I am trying again now like this with glb files and the "fake" UnityWebRequestLoader: ```CSharp private async UniTask LoadWithUnityGLTF(byte[] bytes) { using (var stream = new MemoryStream(bytes)) { var glb...

Works like a charm! Thanks a lot for this. I didn't manage to get it to work with the custom DataLoader but with your first example on the separate branch....

Here some info/suggestion on using user written code: https://stackoverflow.com/questions/21218857/security-issues-for-allowing-users-to-add-own-javascript-to-your-site/21244925#21244925

Perhaps wenn should use Firebase as a start https://firebase.google.com/

As the code is modular it is possible to create small interactive tutorials inside the jsdoc user documentation. To be able to pull this off though, the use of require...

The first two tutorials are nearly finished. The approach described above works great.

"Pheromones" and "attack" are left. After these two have working examples and tutorials, this issue may be closed.

These seperate function parts could all have their own editor in seperate tabs.

I also tried using it with local packages. No luck either. Any idea on this?

I'm currently at exactly that problem. I did update firmware and I can't set BW temp...