cpetry
cpetry
Did not yet test it but I know of materials being able to convert from StandardShader to HDRP Lit and alike. This though only works in editor mode. I would...
By the way: What is the reason behind the custom shaders? Wouldn't it be possible to just set all material parameters on Standard shaders?
Just noticed something: I changed normal map handling in the shaders to using UnpackScaleNormal(). As you don't convert them to "Unity NormalMaps" this is wrong. Sorry for this. It would...
After thinking about it further: Shouldn't there be any unpacking at all inside the shader? The direction itself should be already existing "as-is"
Just checked it. It seems `UnpackScaleNormal()` is right here after all. Sorry for the confusion. Didn't find though a conversion inside the scripts. Does GLTF by default save it correctly...
Just checked: HDRP does not work out of the box like this. Shader parameter names are completely different. On the HDRP package are editor scripts for converting these. I will...
Well ok this excel document has priorities. But one place where every existing issue is listed (and perhaps sorted by labels and milestones) would be great.
Could you create an issue for each of these? Perhaps with some more information about each bug.
I never worked with trace.js before. It seems I would need a sourcemap to be able to pinpoint some errors. Where/how do I get/create this for the js code?
Thanks for the detailed help! I just wondered that I got no information on the "Unexpected token var" error. I'll try to fix some errors that have hints about where...