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Simple see through effect for Unity. Does an extra pass in the Standard shader that draws if ztest fails, basically. Also does an optional stencil check against xray blocking objects.

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Hello @coty-crg ! Everything work very well with standard pipeline but i'm upgraded my project to URP. So i'm trying to fix my shaders one buy one. This shader is...

Hey @coty-crg, Good stuff with this! Really sweet, even the performance seemed pretty good on my side. I was wondering, are you planning to implement the effect for 2D (unlit)...