SeeThroughEffect
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For URP
Hello @coty-crg !
Everything work very well with standard pipeline but i'm upgraded my project to URP. So i'm trying to fix my shaders one buy one. This shader is one of the most important shaders in my project. Sorry if it's a silly question but i'm not really good at shaders. Is it possible to adapt that shader to Universal Render Pipeline? I searched other shaders like this for URP but i didn't find so look like this shader is my only solution.
I hope you can help me. Have a good day :)