Cortex-Command-Community-Project
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Cortex Command - Open Source under GNU AGPL v3
This PR adds the capability to the pathfinder to intelligently generate paths based on the actor's jump height (i.e, how far vertically they can fly using their jetpack). Previously, actors...
Im having a weird problem,in the latest release.every time i try to press the space bar to go back to the map after scanning or after a battle the pause...
Refactors a buncha stuff, simplifies PresetMan by moving stuff to a new ModuleMan. Allows runtime enabling+disabling of mods, though likely needs a little extra work. MaximDude's work
This is #37 with actual gles commit on top for discussion. The code was tested on several machines and in some cases there were issues with rendering text. The platforms...
Following the template, I'm always frustrated when I save the game in an intense combat situation far, far from the brain, and then upon loading that same save, focus defaults...
Can you give the exact instructions? Please, I would like to play on Mac!
The new changes brought to the AI in pre6 seems to have introduced some minor but still annoying AI bugs. I'll update this issue as I keep finding them. So...
**Describe the bug** Base.rte/palette.bmp, which is what the game uses for its palette is not matched with the palette used in all or most sprites. There is also no consensus...
**Describe the Problem and Suggested Improvement** Crab bombing was an effect caused by old technical limitations to the game that were removed a long, long time ago. Effectively, the combination...
So I was playing with the Dummy Faction and found a weird bug with the impulse grenade. If any unit controlled by the AI is left holding an impulse grenade...