xNetHack
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Experimental features and improvements applied to NetHack 3.7-dev
Fixed circular regions of light of varying size. Not from objects on the ground, just permanent light as if from a spotlight on the ceiling.
Rather than the much-complained about status quo where they simply don't work on outdoors levels. Specifically: - boulders should not fall on monsters; they cause no damage. it's fine if...
Raise XL cutoffs for Excalibur higher; possibly much higher for non-Knight lawfuls. * lv 10 for knights, 15 for others? * cf. fourk excalibur bias towards knights (f9b0c65) which makes...
There should be a fearless() macro that governs this behavior. Fearless monsters should not be capable of turning and fleeing from active scare effects. (Probably the scroll of scare monster...
YANI #2019 (modified). Not 100% chance if cursed or fumbling. Also, 0% chance if not cursed and not fumbling. "Slipping through a lock" means it winds up on the opposite...
Specifically, change the rnl() calls that allow a search to fail into rn2() calls, which have no Luck bias. Do not touch searching for a monster or trap.
This doesn't have to wait for any particular quest overhaul to be completed. Includes: - prevent horizontal teleportation in quest locate and quest goal levels if the nemesis is alive...
- Hill giant: this is the "unspecial" giant, it should perhaps have its stats (base level, difficulty etc) swapped with stone giant. - Stone giant: if not carrying a boulder...