copperwater
copperwater
I consider this not a bug with themed rooms but a latent problem with vanilla that assumed shops would always be rectangles of minimum size 3x2. Basically, the algorithm for...
OK - this doesn't appear with the Circular small room as I predicted. Is it instead this room (unique to xNetHack)? ``` --- |.| --.-- --...-- ---.....--- |.........| ---.....--- --...--...
On the 8.0-savebreaking branch soon there is an "unused" bitfield in struct rm that is intended to have bits allocated away from it for new purposes such as this.
When I said to submit a PR for it, I had assumed this issue only existed in NetHack code. If it exists upstream, it should indeed be reported to the...
Should be fixed by https://github.com/NetHack/NetHack/commit/e815498f074f804dcc6c4f789ccdb7cec80b0e56, when xNetHack next merges it. Up to you @clausecker if you want to close this or wait until that vanilla merge happens (probably version 8.0...
Pull requests to address this will be happily accepted, however... I can tell you that messing with the curses interface code is such a low priority that it is unlikely...
I'm using the new "savebreakish" label to note issues whose fix wouldn't be a savebreak but can possibly be a workflow-break or similar if it were released unexpectedly. I don't...
I think isolated niches next to a shop are possible, if they generate without iron bars or doors (the algorithm for selecting a shop just checks that it has exactly...
@every-in-austin I don't currently have enough info to take any action on this issue. If this happens again, can you please record: - If there's a scroll of teleportation on...
OK, let's hold off on this for now until we see how paranoid A works in vanilla.