copperwater

Results 51 issues of copperwater

(copy pasted from https://github.com/copperwater/xNetHack/issues/83, found by @clausecker) The file hacklib.c currently has a lot of code guarded with defined(BSD) that makes various functions use long for time stamps instead of...

There are many possible use cases for nh.getmap during level creation, but it's rendered mostly unusable by virtue of always returning data about the exact x,y coordinate in g.level.locations. (In...

Primarily, this ports UnNetHack's paranoid_trap to the vanilla 3.6+ paranoid options system via xNetHack. When this option is enabled, the player must type out "yes" before moving onto a known...

As with #265, the commits in here are mostly self-contained and independent of each other, with a few exceptions (small refactors needed to make the following commit work, like 07f1e54)....

YAFM - Yet Another Funny Message. This is a consolidation of ones added to xNetHack, though as described in the commit messages some were created in other variants. Most of...

This ultimately derives from Nephi's Grudge Patch back in the 3.4.3 era, plus some updates from SpliceHack and xNetHack. Its primary purpose is to make the dungeon a richer, more...

This existed as one of the 3.4.3-nao patches, but rather than porting that patch to the current codebase I started from scratch, because the system as I saw it had...

The bulk of this pull request is the commit adding the 'invweight' option, which allows the player to see the weight of any object they are carrying. See its commit...

This constitutes the surprisingly small "compromise mkclass fix", in which mkclass always picks an in-difficulty monster from the target class, unless there are none eligible, in which case a monster...

The mysterious force is the single most universally hated feature in NetHack. Backsliding through Gehennom has proven to be so boring and tedious for the player, while adding nothing of...