copperpixel
copperpixel
Added a patch which makes LWJGL use "raw" delta values for mouse look before they've been modified by the operating system by factors such as mouse acceleration, cursor speed or...
# Description `CClientShadowMgr::ComputeExtraClipPlanes` builds clip planes from the shadow bounding box corner farthest along the shadow direction to prevent dynamic shadows poking through surfaces. If that corner goes through a...
# Description `Studio_CalcDefaultPoseParameters` is used in `CMDLPanel::SetPoseParameters` to reset pose parameters to default values. If a zero-state for a pose parameter doesn't exist, it sets the value to middle of...
# Description Moved from https://github.com/ValveSoftware/source-sdk-2013/pull/1241 Some time between SDK update in 2015 and 2025 this piece of code was removed which caused some Unicode functions to not work properly in...
# Description This PR adds a check to `CBaseModelPanel::OnMouseReleased` to only restore cursor position when the panel is capturing the mouse. This caused an issue where if the mouse was...
# Description This Python script is used as a custom build step to embed VScripts into the C++ code to run in the VScript VM. It's a simple task that...
# Description This PR updates `GetRandomPointsOnControllingObjectHitBox` and `GetControllingObjectHitBoxInfo` in `CParticleSystemQuery` to be able to handle particle systems attached to VGUI model panels. Without this particle systems wouldn't attach to models...
# Description Tier3's MDL utility class that's used in CMDLPanel doesn't account for IK, causing for instance attached weapons to not be positioned correctly when a playermodel is looking at...