codingus

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You should probably have an IRenderer that has an implementation for unity, using a commandbuffer that constructs line mesh, similar to https://github.com/realgamessoftware/dear-imgui-unity/blob/master/ImGuiNET.Unity/Renderer/ImGuiRendererMesh.cs

Yep you have no idea what you're doing. Unity's OnGUI is designed for its own imgui, not for dearimgui which has nothing to do with it, and can be called...

The api lacks DockBuilderRemoveNode and other DockBuilder api calls, which makes the docking branch here useless basically. Since everyone is trying to make some form of editor, lacking basic api...

Add the notice that this functionality is broken to the documentation please, lots of time was wasted of many people because someone couldn't write a paragraph in 30 seconds.

bump for status check (sorry)

Everyone who works with .net knows to have sdk installed, or if absolutely new can be pointed to the download page. I don't see a point to this dependency. Those...

add .exe to the end of this ``` "pipeTransport": { "debuggerPath": "${extensionInstallFolder:muhammad-sammy.csharp}/.debugger/netcoredbg/netcoredbg.exe", ```

Oh there is ai in this. Thanks for the warning will avoid.