Red Artist

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i think this article/reddit post explained partially what i wanted to say https://www.reddit.com/r/rust/comments/paqdiy/blog_post_async_overloading/ . i always considered async runtimes to be in rust just like allocators. a core part of...

there's a new gui project called [Yakui](https://github.com/LPGhatguy/yakui/) which seems to use a single pass layout technique from flutter. seems relevant to this issue.

is this something that `ahash` crate should be fixing? ahash can provide an optional feature which toggles the js feature of getrandom. the current method sounds more like a hack...

If the issue is openGL driver, software impl might be relevant https://fdossena.com/?p=mesa/index.frag

I am trying to come up with an alternative design in https://github.com/coderedart/etk it has `WindowBackend` and `GfxBackend` traits that backends can implement. and a `UserApp` trait which can be generic...

reference: https://github.com/rust-windowing/glutin/issues/913 can people who have this issue please post the following: `glxinfo -t | xclip -selection clipboard` if running on x11. `eglinfo | wl-copy` if running wayland. (wl-copy is...

for me, it seems the issue lies with winit/glutin: winit,wgpu => works, but wgpu surface doesn't have a srgb supporting format :( winit,glow (glutin) => fail with the pixel format...

yeah. winit + glow / wgpu (vk) is not working. sdl2 glow should have worked, but it just hit a `todo!()` because its still a work in progress. sdl2 wgpu...

yeah, I can confirm that if i set double buffer to false and vsync to false. i get a window. the main issue seems to be that when glutin [tries...

try testing with glutin upgrade. 1. Clone the repo ```sh git clone clone https://github.com/coderedart/egui_glutin_upgrade.git ``` 2. switch to glutin_upgrade branch using ```sh git switch glutin_upgrade ``` 3. To launch using...