Red Artist

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@emilk is there anything else that needs to be done?

I assumed that after a while the old way of building would be removed and just stick to trunk. Otherwise, as you said, it doesn't make sense to have two...

> I'd like to publish new builds manually. I have currently only published new WASM binaries when I've updated the eframe/egui version, and I'd like to keep it that way...

@emilk cleaned it up. one nice thing would be to update the `docs/README.md` with explanations of what the files inside `docs/` directory are useful for. this is the live build....

I tried my best to rebase, but the pull request still says that there's conflicts :(

so, i tried doing this https://github.com/coderedart/eframe_template . it was pretty easy to do. most of the work is in https://github.com/coderedart/eframe_template/commit/b25fc179130da765e6cdee8f2bc29bd219e33373 commit. just needed to add the copy commands, comment out...

forgot to mention that trunk uses `/dist` folder and not docs by default to build the website and i added it to `.gitignore` as that's what most people would do....

Discord only shows a few messages at a time. And when you scroll too far back, it gives you a button to manually press asking whether you want to load...

if it supports directx 12 or vulkan, you can try the wgpu version.

partial support for dx11 exists (and opengl ES 2.0 support via angle). no idea how hard it would be to enable it though. https://github.com/emilk/egui/blob/935913b1ec5fb95c468fde60a107daf4ac164a9e/eframe/src/native/run.rs#L251