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If Cloth Config is required, then it would make sense for this to be stated in the `fabric.mod.json` so that the crashes are more clear.

> I don't know if this is relevant but horse armour uses the getEntityCutoutNoCull renderLayer and the markings use getEntityTranslucent, in vanilla atleast. This is indeed relevant and the underlying...

You ran out of system memory. Try lowering how much memory you are allocating to Java as that might not be leaving enough for everything else like your graphics driver.

Useful resource if anyone is interested in implementing this: http://blog.simonrodriguez.fr/articles/2016/07/implementing_fxaa.html

Distant Horizons is using custom shaders: https://gitlab.com/jeseibel/distant-horizons-core/-/blob/main/src/main/java/com/seibel/lod/core/render/LodRenderer.java Iris cannot support that out of the box: https://github.com/IrisShaders/Iris/blob/trunk/docs/development/compatibility/core-shaders.md It's certainly possible to make the mods compatible because Distant Horizons seems to just...

Thanks for the detailed explanation. I can't currently respond to this in full due to a lack of time, but the framebuffer thing is intended behavior of Iris - it...

It might be possible to change how fog renders but it would be helpful to have a screenshot of the current state of the issue to validate that the issue...

I'm not really sure how disabling fabricskyboxes would help, since the issue occurs without fabricskyboxes present. If you're instead referring to the various skybox effects added by shaders, the concern...

To provide historical context, It was not done for performance, but rather for ease of debugging rendering issues when Iris does not have an override for a given rendering program...

The vanilla method could need re-implementation to ensure that all the needed Iris state is properly set up. One complexity for high quality panoramas is that it is likely necessary...