coderbot
coderbot
It looks like BetterEnd will be fixing this in a future release: https://github.com/paulevsGitch/BetterEnd/commit/67a4b19b472dfaa7ab4d29703edd1e2a5356e9c5
As well as BetterNether: https://github.com/paulevsGitch/BetterNether/commit/40ce83eecaaa5927d0f22aec768b9b1515fee179 I will try to ship a fix for the Terraformers' mods soon.
This has been fixed on Terrestria's side in Terrestria 2.2.0, however BetterEnd and BetterNether do not have fixed versions yet.
It seems like for Indium to work with FREX 6, it would have to implement the (admittedly significantly simplified) renderer API in FREX 6 and then not offer a FRAPI...
If it's not needed, then that would probably be the best approach Is the eclipse plugin necessary, or is it in the same boat as the idea one?
Based on messages sent by modmuss50 in the discord, this is a bug that is intended to be fixed at some point, as such this issue report shouldn't be marked...
That code will catch the InvocationTargetException that occurs, but it just rethrows it as a RuntimeException which doesn't really help. In fact, it's worse since it's less likely that anything...
This is fixed on the side of Iris in https://github.com/IrisShaders/Iris/tree/1.16.x/refactor/bulletproof-state-tracking and this fix will be included in a future Iris release.  Of course, OptiFine compatibility will still be broken,...
Could I request that this get another look? This is allowing people to escape the Iris error screen for an incompatible Sodium version and is leading to issues where people...
It seems like it would make sense to just flat out remove this event in that case.