Melissa
Melissa
It seems like the process for this was different back in 2016 (when 0.5.0 came out) and today. Is there any way to build a (single) static executable for Moonscript...
Does this plugin work on Godot 4 (currently in alpha)? It doesn't show up on the AssetLib at least. Couldn't find an existing issue for this. Edit: Just tried pulling...
### Is there an existing issue for this? - [X] I have searched the existing issues ### Current Behavior Someone fav'd my toot, and I got a notification on my...
I keep getting "Attempt to use destroyed contact" sometimes whenever I use the contact in the `:exit` or `:stay` event functions. Am I using them wrong? What's the correct way...
Is this possible? Right now you need to process any `BitmapFont` you want to use through the pipeline, but we'd like to be able to load them at runtime, much...
We are using AngelScript version 2.31.1 and the latest asJIT compiler. Everything works fine, but we are facing a rare-ish bug where our game crashes at the same (JIT'd) function,...
Update GCC
Will the Steam Runtime ever support gcc 5? It seems like as of right now it doesn't support it, which means I'd either have to build my application with gcc...
We need a way to allow setting arbitrary compiler and linker flags, on an OS-specific basis. For example, a problem arises if we have this command: (just an example, this...
See #3 for some more information.
Keep a state of already compiled files so subsequent builds are faster.