Results 273 comments of codeanticode

It may take a substantial amount of work because there is quite a bit of custom Gradle code that needs to be updated to be compatible with 8.0.

@sandrobenigno I'm sorry that there is no solution currently for this issue, I will do my best to find a time sometime soon (although I don't think I will be...

@Stefterv yes that would be a great resource, thank you. The processing android book has an appendix precisely on that that you could use as a starting point.

Oh that's cool, I will review the AI code then :-)

Yes, this would be a nice enhancement, thanks for suggesting!

@scudly the PShader class already has a public constructor that takes string arrays as inputs: https://github.com/processing/processing4/blob/master/core/src/processing/opengl/PShader.java#L285 So you could use that for the time being. @benfry In order for this...

In principle, I would put it under Rendering/Shaders, because custom vertex attributes won't work without the corresponding shader code. I will write a paragraph describing attrib() shortly.

@REAS What about this: "The attrib*() functions allow attaching custom values to each vertex in the scene. Processing by default handles several per-vertex attributes: position, color, normal, texture coordinates, etc....

Hi, sorry for the slow reply. You cannot set custom attributes for points or line shapes. The main reason to not to include this functionality was that point and shapes...