codeanticode
codeanticode
@Scemenzo Not a problem. What's the exact sub-method you are referring to that is breaking things up? I will be happy to investigate that further. It would also be very...
Ok, this is great and explains part of the problem. Thanks a lot! The reason for the FPS slowdown is that the functions copy() and filter() (when using the default...
Posting a minimal example using filter with a shader could help us figuring out the problem. From what you are describing, the FPS should not be impacted that much, but...
I'm moving the core, vr, and ar artifacts to mavenCentral, since JCenter is shutting down on May 1st. Hopefully this solves the issue.
Actually this is the same issue as #582
@ranaaditya I started following the instructions [here](https://proandroiddev.com/publishing-android-libraries-to-mavencentral-in-2021-8ac9975c3e52) to create releases in Maven Central using the [Gradle Nexus Publish Plugin](https://github.com/gradle-nexus/publish-plugin/) but got stuck. I got all in place (I think) to...
@ranaaditya This is completely over my head... I tried to follow the official [OSSRH guide for Gradle](https://central.sonatype.org/publish/publish-gradle/) to publish artifacts but seems outdated because it refers to the [maven](http://www.gradle.org/docs/current/userguide/maven_plugin.html) plugin,...
Thanks, there is no rush with this. As additional background, I managed to create a sonatype account, so I have credentials to create staging and release repos: https://issues.sonatype.org/browse/OSSRH-67993 With regards...
@ohnoitsaninja What version of the mode are you using? Do this happen with an empty sketch, like so: ``` void setup() { orientation(LANDSCAPE); } void draw() { } ```
@ohnoitsaninja I cannot reproduce this problem on any of my test phones. What device are you using?