c0d3m0nk3y

Results 20 comments of c0d3m0nk3y

I'm surprised, this bug hasn't been fixed yet since it makes the tool basically unusable. This is how you fix it based on the code that @nwessing posted: Change the...

Since there is a chapter about gamma correction (book 1, chapter 8.3), I would at least mention it. You are switching from a gamma workflow (sRGB colors in -> calculations...

By the way, the problem is even more obvious when sampling the texture in book 2, chapter 6.1. jpegs are usually in sRGB color space. For example, with DirectX, you'd...

That will probably ignore the alpha bit.

No, I'm good, thanks. I just noticed this when I was googling for the right OpenGL equivalent for BC1_UNORM_SRGB for my own engine ;)

Thanks for the response! Are they really equivalent? You get different signs when you switch v1 and v2 but when you are using a different center vertex, aren't you checking...

Thinking about it, the angle at p1 becomes negative when p2 becomes greater than 180. I'll do some additional test tomorrow. Maybe I did get the winding wrong somehow.

Ok, I've tried it out and you are right, even though I don't understand it entirely. The method is basically calculating the normal vector of the triangle. There are only...

Same here: > Jul 04, 2021 4:36:17 PM java.net.CookieManager put > SEVERE: Invalid cookie for https://finance.yahoo.com/quote/%5EGSPC/options: $Domain=DELETE; Expires=Sun, 4 Jul 2021 14:26:22 GMT; Max-Age=0; Domain=yahoo.com; Path=; Secure; HttpOnly > Jul...

Thank you @lumism! You are right, adding the crumb to the URL fixed it for me indeed on PC. ![image](https://user-images.githubusercontent.com/32152103/233229943-bbaf7009-65e1-4495-9a43-08d75767975e.png) The pattern doesn't match for me either but for some...