craft
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Top-down 2D game engine for the Craft app type. See NOTICE for restrictions on use.
Float up and down, with a small shadow below? That's how miniblocks are drawn.
Tracking issue. - [x] Level 1 - [ ] Level 2 - [ ] Level 3 - [ ] Level 4 - [x] Level 5 - [ ] Level 6...
We may want to fingerprint assets at build time to avoid this. Until then, need to run `bin/cache_flush` on production-daemon after any deploy that contains sprite sheet changes.
Currently the boat animation jumps from facing 90-degrees one direction to 90-degrees the other direction, without playing any in-between frames. Should show one frame at 45-degrees, like when turning in...
See this note in commit https://github.com/code-dot-org/craft/pull/476/commits/0c742c9dc1560370128b96d9ccd0ebf6b3d8247e: > A lot of duplication here in LevelView#createBlock, planning to address this in a follow-up PR. We should also clean up the `this.blocks =...
 What should probably happen is that placing rails (or any other action plane block) in a space with a decoration block should just destroy that decoration block
Tracking issue.
Given this setup:  Should the east-most door be open, given that the redstone wire doesn't touch the block it is connected to? Does redstone weakly power that block even...