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Top-down 2D game engine for the Craft app type. See NOTICE for restrictions on use.

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Float up and down, with a small shadow below? That's how miniblocks are drawn.

enhancement

Tracking issue. - [x] Level 1 - [ ] Level 2 - [ ] Level 3 - [ ] Level 4 - [x] Level 5 - [ ] Level 6...

testability

We may want to fingerprint assets at build time to avoid this. Until then, need to run `bin/cache_flush` on production-daemon after any deploy that contains sprite sheet changes.

external

Currently the boat animation jumps from facing 90-degrees one direction to 90-degrees the other direction, without playing any in-between frames. Should show one frame at 45-degrees, like when turning in...

aquatic

See this note in commit https://github.com/code-dot-org/craft/pull/476/commits/0c742c9dc1560370128b96d9ccd0ebf6b3d8247e: > A lot of duplication here in LevelView#createBlock, planning to address this in a follow-up PR. We should also clean up the `this.blocks =...

cleanup

![image](https://user-images.githubusercontent.com/244100/33622272-41661970-d9a2-11e7-9d70-c5cd2cf36b49.png) What should probably happen is that placing rails (or any other action plane block) in a space with a decoration block should just destroy that decoration block

bug
help wanted

Tracking issue.

bug
help wanted
gameplay
feature: redstone
feature: rails

Given this setup: ![image](https://user-images.githubusercontent.com/413693/31352352-521e7f96-ace3-11e7-86f0-de967f542735.png) Should the east-most door be open, given that the redstone wire doesn't touch the block it is connected to? Does redstone weakly power that block even...

bug
feature: redstone