cocos-engine
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Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games...
Re: # ### Changelog * optimization effect tab ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test...
### Cocos Creator version 3.6.x ### System information All ### Issue description https://discuss.cocos2d-x.org/t/richtext-displaying-issue-on-cocos-creator-3-6-0/57016 type English words of "0" to "19" in richtext, and find that it behaves abnormal ### Relevant...
### Cocos Creator version 3.6.x ### System information Windows/Android/iOS ### Issue description https://forum.cocos.org/t/topic/139500  There is an UIOpacity on Node and another on Button. the opacity of UIOpacity on Node...
修复当用户脚本在 onLoad 触发了某个渲染组件的 enabled 为 true 时,会使该组件重复触发了多次 onEnabled,导致出现组件显示效果错误的问题 测试用例: [https-::github.com:cocos:cocos-engine:pull:12737 测试用例.zip](https://github.com/cocos/cocos-engine/files/9553162/https-.github.com.cocos.cocos-engine.pull.12737.zip) 正确效果: 当前效果:
原因:promise在加载完毕后,没有返回resolve
https://forum.cocos.org/t/topic/156157 在小游戏平台远程加载资源之后,会在一段时间内间隔2秒左右出现一次卡顿掉帧。测试是在字节小游戏使用iphone11和iPhone13. 定位到问题是在加载远程资源以后,引擎会间隔2秒从临时目录保存到缓存,这里用的是writeFileSync同步方法,打印时间70ms左右,writeFileSync会导致游戏主线程卡主,应该改为writeFile方法异步写入
### Cocos Creator version 3.8.2 ### System information Android ### Issue description The Canvas Resize event does not trigger when the device's screen is flipped (not rotated). ### Relevant error...
### Use Case https://forum.cocos.org/t/topic/156100 ### Problem Description 3.x外部无法获取AudioContext实列 ### Proposed Solution _No response_ ### How it works _No response_ ### Alternatives Considered 可以放到 game里,跟 canvas一样 game.canvas ### Additional Information _No...
### Cocos Creator version 3.8.3 ### System information all ### Issue description the first argument's type of `onStart / onUpdate / onComplete` should be `any` , ont `object` ### Relevant...
Finally WebP has been added as support for Spine in 4.1.20-beta version. When this verison comes out of beta it would be amazing for Cocos to finally also upgrade to...