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Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games...

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### Use Case sometimes, develovpers need. get a string-array of all skin-names , then random pick one to use . ### Problem Description 目前cocos 有一个api spine.skeletonData.getSkinsEnum(); 但是返回的是一个 key-value , 而且是双向的...

Feature Request
Needs Triage

1, should be Access mask, not Image layout 2, the ASSERT is useless because it's already tested above in the `missed` value 3, same with item 1 4, `uint32_t memoryBarrierCount`...

1, removed the wrong `return`, because we still need to retry with the default way to allocate 2, just typo: `depthSetncil` -> `depthStencil` 3, clear: useless line

### Creator version?(版本号) 2.1.3 ### Affected platform?(受影响的平台) Both Mac & Windows ### How to reproduce?(如何重现) Create with Texture Packer or any other tool a Polygon Texture Atlas and apply them...

Feature Request
P1
Module: 2D

### Cocos Creator version 3.8.2 ### System information Windows10 ### Issue description Modify active of different canvas when previewing editor To switch rendering content, render residue appears 编辑器预览时修改不同 canvas 的...

Bug
Needs Triage

### Cocos Creator version 3.8.2 ### System information Windows 11 22621.3155 ### Issue description Two BoxColliders fails to emit 'onTriggerEnter' event when using PhysX backend. When the option in the...

Bug
Needs Triage

### Use Case Hello, We need to optimize all assets in our game so we usually use tiny.png to compress all PNGs. ### Problem Description However when we use the...

Feature Request

### Use Case There is a lot of times when one wishes to create a data-only component [i.e: not really a component]. This data-only component can be serialized/deserialized the same...

Feature Request
Needs Triage

### Cocos Creator version 3.8.1, 3.8.2 ### System information iOS Safari/Other browsers (17.2.1) ### Issue description Tested with multiple iOS devices. iOS (17.2.1) The problem is RenderRoot2D with Camera.Far =...

Bug
Needs Triage